SurfaceView在Android中用作游戏开发是最适宜的,本文就将演示游戏开发中常用的两种绘图刷新策略在SurfaceView中的实现方法。
bj.jpg就是一个渐变图,用作背景。
question.png是一个半透明的图像,我们希望将它放在上面,围绕其圆心不断旋转。
实现代码如下:
package SkyD.SurfaceViewTest;
import android.app.Activity;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.os.Bundle;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class Main extends Activity {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(new MySurfaceView(this));
}
// 自定义的SurfaceView子类
class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback {
// 背景图
private Bitmap BackgroundImage;
// 问号图
private Bitmap QuestionImage;
SurfaceHolder Holder;
public MySurfaceView(Context context) {
super(context);
BackgroundImage = BitmapFactory.decodeResource(getResources(),
R.drawable.bg);
QuestionImage = BitmapFactory.decodeResource(getResources(),
R.drawable.question);
Holder = this.getHolder();// 获取holder
Holder.addCallback(this);
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// 启动自定义线程
new Thread(new MyThread())。start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
// 自定义线程类
class MyThread implements Runnable {
@Override
public void run() {
Canvas canvas = null;
int rotate = 0;// 旋转角度变量
while (true) {
try {
canvas = Holder.lockCanvas();// 获取画布
Paint mPaint = new Paint();
// 绘制背景
canvas.drawBitmap(BackgroundImage, 0, 0, mPaint);
// 创建矩阵以控制图片旋转和平移
Matrix m = new Matrix();
// 设置旋转角度
m.postRotate((rotate += 48) % 360,
QuestionImage.getWidth() / 2,
QuestionImage.getHeight() / 2);
// 设置左边距和上边距
m.postTranslate(47, 47);
// 绘制问号图
canvas.drawBitmap(QuestionImage, m, mPaint);
// 休眠以控制最大帧频为每秒约30帧
Thread.sleep(33);
} catch (Exception e) {
} finally {
Holder.unlockCanvasAndPost(canvas);// 解锁画布,提交画好的图像
}
}
}
}
}
}
模拟器中的运行效果: